Max's Lab: AM1 Low Poly Experience

Project Description

To launch the Nike AM1 Low Poly, we created Nike’s first scaled pre-order experience—brought to life through a retro-gaming-inspired campaign designed to blur the line between reality and illusion. Every touchpoint engaged the audience in a world that merged digital storytelling with commerce in a fresh, interactive way.

At the center of the campaign was Max, a cheeky character that was first introduced in 1996 by Nike to explain its new Max Air cushioning. Nike rarely explores the origin stories behind its characters, which gave us a unique opportunity to build lore around Max and create brand equity for a new generation. The Lab was designed to be modular and repeatable, the campaign also set the stage for future colorway activations within the .SWOOSH platform.

Year
2024
Focus Areas
Art Direction, Product Design, 3D Production, Technical Integration, Prototyping
Brand
.SWOOSH
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Created using Figma
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